
Unreal Engine – Calysto World 2.0 (Previously Massive World) PCG procedural world generation
English | Tutorial | Size: 5.11 GB
Calysto World is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks. Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.
Seamlessly integrated with World Partition, Massive World enables scalability and performance out of the box.
Supports realistic, stylized, and low-poly environments.
New release! Calysto Smart Scatter is here!
Features:
A non-destructive workflow
Create landscapes in a few clicks.
Draw PCG procedural biomes, roads, lakes, and rivers directly on the terrain!
Include full geometry nanite foliage
New biome priority system (create biome inside biomes)
Build to scale for your massive open-world
Spawn level instances with procedural logic
70 4k heightmap stamps
Data-oriented
Integration with Calysto Village and Calysto Dungeon
Terrain auto-material with multiple features (beaches, nanite displacement, etc.) with Megascan support.
Automatic audio placement along the rivers
Documented
And much more…
Integration with Calysto Village
Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]
Integration with Wild Frontiers: Scots Pine Biome and Nordic Scans
Integration with World Protocol heightmaps.
Orbital Market: Link
The stylized asset showcased is Polyart Farm.
PCG is heavily used and evolves a lot between Unreal Engine updates. For this reason, using the latest version of Unreal is always recommended to maximize the benefits of Calysto World.
DOWNLOAD:
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