Godot 4: Build & Launch Full 2D Roguelike Game | Udemy


Godot 4: Build & Launch Full 2D Roguelike Game | Udemy [Update 09/2025]
English | Size: 11.7 GB
Genre: eLearning

From first line of code to finished 2D game. Master Godot, GDScript, and essential game dev patterns.

What you’ll learn
Build a complete 2D roguelike game from scratch in Godot
Master the fundamentals of GDScript for robust gameplay scripting
Design reusable, modular game systems and patterns
Launch and share your finished game project

What is Godot?

Godot is a powerful, open-source cross-platform game engine with a user-friendly editor available for Windows, macOS, and Linux. It supports seamless development for various platforms, including mobile, desktop, consoles, and web, making it a popular choice for both indie and professional developers.

What Will You Build?

Embark on an immersive journey by building a captivating 2D survival game from scratch: “Unknown Adventure.” This course will teach you essential Godot skills, from core engine concepts to creating robust, reusable systems.

Project: Unknown Adventure

You will learn how to design and develop an entire survival game where the player must battle increasingly challenging monsters, each possessing unique abilities, and strive to survive as long as possible.

Core Skills and Systems You’ll Master

  • Basics & Tilemaps
    Get started with Godot’s interface, set up your project, and master the creation of 2D tile-based environments using Godot’s powerful Tilemap system.
  • Nodes & Scenes
    Understand Godot’s foundational architecture, including nodes, scenes, and instancing, for building organized and scalable projects.
  • GDScript Fundamentals
    Learn GDScript, Godot’s dedicated scripting language, to implement all gameplay logic, systems, and interactive features.
  • Modular Ability System
    Create a flexible, modular ability system that allows for easy creation and management of new abilities for both players and enemies. The system is designed for reusability and expandability.
  • Dynamic Enemy Spawning
    Develop an adaptive enemy spawning system so every playthrough delivers fresh challenges and escalating difficulty.
  • Real-Time UI for Game Stats
    Build an intuitive user interface that displays player health, score, and other crucial stats, updated dynamically throughout the game session.
  • Comprehensive Damage & Health System
    Implement balanced and scalable health management for both the player and various enemy types, including damage calculation and effects.
  • Start/Options Menu
    Design a polished menu system for starting new games, adjusting settings, and selecting your protagonist or game parameters.
  • Score Screen & Replay Functionality
    Set up an engaging score/achievement screen at the end of each run, along with a seamless restart function to encourage replayability.
  • Emphasis on Reusability
    Focus on developing reusable scripts, nodes, and systems, empowering you to efficiently build future Godot games.

Main Goal

The primary goal of this course is to equip you with the knowledge and practical skills to build reusable, modular systems in Godot. You will gain a deep understanding of how to design scalable, flexible, and efficient components that streamline game development for a wide range of game genres and projects.

By the end of this course, you won’t just have completed your own 2D survival game—you’ll have laid the foundation for future independent game development with Godot.

Who this course is for:

  • Aspiring indie game developers wanting a hands-on project in Godot
  • Beginners looking for a step-by-step introduction to 2D game development
  • Hobbyists eager to master essential programming patterns and reusable game architecture
DOWNLOAD FROM RAPIDGATOR

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