English | Size: 4.53 GB
Genre: eLearning
What you’ll learn
Learn how to create a versatile character rig with switchable IK and FK controllers in Cinema 4D.
Learn about the importance of symmetry in the character creation pipeline.
Learn how to properly optimize your 3D characters for rigging.
Learn how to use the Character Object in Cinema 4D to create the rig skeleton.
Learn how to create a rig base.
Learn how to adjust the character object, so the skeleton fits the character mesh.
Learn how to bind the character object with the character mesh.
Learn how to use the Cloth Surface Object when rigging your characters.
Learn how to adjust the size and position of the character controllers in order to animate the character more easily.
Learn how to properly weight the character elements, so they deform properly when animating the character.
Learn how to use the Weight Tool.
Learn how to use the different weighting commands.
Learn the basics of 3D normalization.
Learn the basics of 3D auto-normalization.
Learn how to use the Update command within the character object.
Learn how to work with layers in Cinema 4D.
Learn the basics of Inverse Kinematics (IK) and Forward Kinematics (FK).
Learn how to gather useful pose references to pose your character.
Learn how to create a running pose.
In this course you will learn everything you need to know to rig a 3D character in Cinema 4D using the Character Object. I’m going to cover everything, from the very basics, all the way to the more advanced stuff.
We will start by learning about the great importance of character symmetry and character optimization. And you will learn how to properly optimize your characters before rigging them.
Then, we will create the base rig using the Character Object. We will create the full skeleton including the spline, legs, arms, fingers, head and eyes. And to make the rig more useful, it will have both IK and FK controllers which we will be able to switch with just one button.
After that, you will learn how to adjust the Character Object, so the skeleton fits the character mesh. Then, we will bind the Character Rig and the character mesh together. Later, you will learn different techniques to properly weight your character. And, as a bonus, we will pose the character in a very dynamic running pose.
Those are the main topics we will cover, but you will also learn how to work with the Cloth Surface Object when rigging a character. How to properly use the Weight Tool. You will also learn the basics of normalization and auto-normalization in Cinema 4D. And of course, you will also learn about Inverse Kinematics (IK) and Forward Kinematics (FK).
This course is packed with lots of valuable information that you’ll be able to apply in any character rigging project you work in the future.
By the end of this course you will have a clear understanding of how the 3D character rigging process works in Cinema 4D, and you will also be able to create your own rigs for your own characters.
So, get ready to learn a lot, and I’ll see you inside.
Who this course is for:
This course is for students who want to learn how to rig a 3D character in Cinema 4D.
This course is for anyone interested in improving their Cinema 4D skills.
This course is for 3D sudents who want to take their 3D rigging skills to the next level.
This course is not for complete Cinema 4D beginners, although they will also enjoy and learn a lot from it.
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rapidgator.net/file/1383d8c3cb3f0168f1a12885e61670de/3D-character-rigging-for-animation-in-Cinema-4D-Masterclass.24.9.part01.rar.html
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